![]() ![]() In other words, I find it only useful in improving accuracy against deeply angled targets. Does it reduce dispersion while maintaining the sigma, thus making it look nicer with no real DPM advantage? Or does it reduce sigma too, thus effectively improving your DPM? By testing it on my Scharnhorst, it appears as if ASM1 reduces dispersion only, while keeping sigma the same(?). I'm also curious how ASM1 (-7% main gun dispersion) really works. The limitation of maximum amount of fires, especially limiting superstructure to 1 fire, can have a significant effect (roughly -25% fire damage taken), but only when you are being fire-saturated already. For the first fire, FP only reduces the chance of that by a meager 10%. I read some more research and FP is indeed a largely useless skill unless you are being targeted by multiple HE spammers simultaneously. reload is quite long: 7.5 seconds)Īny suggestions from the secondary-build masters of this ship? (increasing the 6x 5" guns per side's 8% fire chance to 10%. (maintaining very low detectability range, which is useful in situations) From my experience, they haven't made any significant differences. I find in the above build, both Fire Prevention (limits max number of fires on superstructure from 2 to 1, and reduce 10 fires for every 100 potential fires) and Concealment Expert (reduces detectability range by sea from 15.7 km to 13.5 km) not imperative. However, I find the secondaries working pretty hard in lots of end-games, especially when you consider that some of them are knocked out already. These secondaries, at 9.1 km range with AFT and without SBM1, don't see target often when played in that right style: pushing with teammates without high-risk brawling. ![]() Therefore, while I do favour ASM1 (-7% main gun dispersion) over SBM1 (+20% secondary range, -20% secondary dispersion) and MBM3 (-12% main gun reload) over SBM3 (-20 secondary reload), I find there are some captain skills that can be allocated to enhance secondaries. Musashi is characterised by her very powerful main guns, usually dealing ~90% of the total damage versus secondary-heavy battleships like Bismarck and Massachusetts's ~65%. ![]()
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